Monday, February 22, 2010

Top 20 NES Games: Part 2

This is Part 2, noobs. Check out Part 1 first.
#10: Super Mario Bros.
1985/86

Doo-doo, doo, doo-doo, DOO! Gotta love that theme song. And no, my list isn’t upside down. Often ranked the #1 greatest game of all time, this revolutionary milestone saved the videogames from The Crash. True, if not for Super Mario Bros., some other game would have revived the industry, but I can't imagine a better hero than Mario. He marked the return of videogames by defining the platforming genre and laying the groundwork for all games to follow. The Mario universe is such a wonderfully wacky world, full of strange creatures and absurd logic. But it’s all so unique and memorable, even casual gamers know: you jump on enemy’s heads to kill them; shrooms make you grow; and collecting 100 coins gives you a 1up. To rescue Princess Toadstool, you’ll play through underground levels, sky levels a.k.a. “high levels,” water levels, ice levels that, humorously, aren’t even slippery (the programmers hadn’t figured that out yet), and of course, the Castles, which require you to memorize the correct path or you’ll magically end up back at the beginning. You’ll see all the familiar baddies: goombas, koopas, pirahna plants, lakitus, hammer bros., and of course, the perverted turtle-dragon that would never tire of cock-blocking the poor plumber. Bowser was the definitive boss battle. There’s great foreplay: his fireballs come flying at you before you even reach him. And when you finally do, the music changes to heighten the climax. Bowser’s horns defend himself against Mario’s main attack (jump), forcing you to find an alternative means of killing him, unless, like me, you're awesome enough to reach him with fireballs. I never thought about it before, but if that axe switch crumbles the bridge, why doesn’t Bowser simply pull it on Mario? Holy shit-balls. I just lost all respect for this game.


#9: Super Mario Bros. 2
1987/88

This game’s gotten a lot of heat it doesn’t deserve, mainly for its controversial history. Get this: it wasn’t even a Mario game in Japan. It was Yume Kōjō: Doki Doki Panic. But when the real Mario 2 bombed in the East, Nintendo decided not to release it in the West. Instead, they converted Doki Doki Panic into “Mario 2” by replacing the four playable characters (a father, mother, daughter and son) with Mario, Luigi, Peach and Toad. Smooth. Gamers who didn't know the skinny lauded the game for its odd departure from the Mario Bros. formula, and many who did know deemed the game a lie and a ripoff (although Doki Doki Panic was actually made by Nintendo). Anyway, those who just played the damn game with an open mind know how great it really was. You get to choose between the aforementioned characters before every level, each with different jumping abilities. I always went with the princess because she could hover! What an airhead. Instead of jumping on enemies to kill them, you had to pick up other objects to use as weapons, like vegetables, shells and even other enemies. Despite the fact it wasn’t originally a Mario game, it introduced quite a few enemies that ironically became regulars in the series, like bob-ombs, shy guys and pokeys. The final boss is a giant toad (not Bowser, surprisingly), whom you get to kill by force-feeding him veges while he tries to vommit on you. That alone should convince you this game is underrated.


#8: StarTropics
1990

Man, I love that title. Makes me picture myself on the beach of a tropical planet, sipping an interstellar beverage from a three-breasted alien. Ah... where was I? Oh yeah, the StarTropics review. It’s known as a Zelda clone, but in my opinion, StarTropics is better than either of the Zelda games on the NES. To be fair, both were good, but not great enough to warrant inclusion here. Zelda only set foot in the adventure genre. StarTropics planted the flag on the summit. You play as Mike, a young adventurer out to find your missing uncle who was kidnapped by “EVIL ALIENS!” In your yellow submarine, you travel between a cluster of tropical islands exploring caves, solving puzzles and slaughtering enemies with atypical weapons like a yoyo, slingshot and baseball bat. It’s a humorous game that also makes you think. At one point, you’re even prompted to “dip the letter in water” to reveal the secret message -- a letter that actually came with the game that, when dipped in water, revealed the code you need to progress. If you bought the game used like I did, you’ll have to look online for the code. I'd tell you what it is, but that would deprive you the joy of systematically guessing all 999 of the possible three-digit passwords. It’s a very challenging game, but it’s worth it. Not only for the satisfaction; the ending is the best on the NES.


#7: Mega Man
1987

The first in the series is still one of the best. There’s something very pure about it. The six robot masters and their powers are just so classic. Probably because Capcom was able to go with such basic powers like Fire Man and Ice Man, as opposed to later on in the series, when they desperately resorted to random ideas like Pharaoh Man and Hard Man (heh). My favorite powers in this entry were the Thunderbeam, which fired in three directions at once; the Ice Slasher, which froze enemies in place as well as fiery obstacles; and the Magnet Beam, which created platforms for you to jump on! The boss battles are excellent. In addition to the six robot masters, there’s also a Mega Man clone who mimics you and a Cycloptic Rock Monster who breaks into smaller pieces and shoots across the room before reforming on the other side. The Cyclops and Guts Man would reprise their roles many times throughout the series. I love how these early NES titles had an arcade-style “point-system,” like they thought people still gave a shit about competing for a high score on home consoles. Come on, that was so two videogame-generations ago.


#6: Mega Man II
1988/89

Number two is widely regarded as the best, and for obvious reasons. It introduced many trademark concepts, such as energy tanks, a password feature and better mechanics, like being able to jump higher when underwater and brief invincibility when you get damaged. The game also bumped the boss count up from 6 to the standard 8, and it was the first to feature the title character’s famous theme song. I waited until now to discuss the Mega Man music. Holy fuck. The series has some of the best techno and metal instrumentals you will ever hear, in videogames or otherwise. The coolest weapons were the Leaf Shield, a protective barrier that could then be fired as a weapon; Item 2, which was basically the hoverboard from Back to the Future II; and the almighty Metal Blade, the best weapon in any Mega Man game. It was too good. It could fire mega-powerful saws in any direction, including diagonally, and it took up hardly any weapon energy. They’re so good that when you fight Metal Man again in Wily’s Fortress, his own weapon kills him in one hit! Unlike a lot of other platformers, Mega Man games are really intelligently designed for intelligent gamers. You can’t just run your way through the levels like in Mario or blast your way through the levels like in Contra. You actually have to think, which I believe is the reason Mega Man has less but bigger fans than Mario.


#5: Metal Storm
1991

In this shrapnel-shreddin' shooter, you pilot a ninja-like mech sent to battle an evil computer system in outer space. You can run, jump, duck, shoot in 4 directions… seems like your everyday platformer… until you inevitably press “up” and “jump” at the same time and accidentally discover the game’s brilliant gimmick…



Yeah, at any point in any level, you can flip upward and land on the ceiling, or vise-versa. It’s, to this day, a highly original concept, and the whole game is built around it, like a hazardous playground. Flipping gravity also effects different enemies and objects. Though there are only six levels, each features its own unique characteristic. Level 2 is full of gates that open and close whenever you flip gravity, and level 6 has a wrap-around mechanic on the top and bottom of the screen (picture Mario jumping into a pit, then dropping down from the sky). The game’s quite difficult, mainly because it take some practice to master the “flipping” technique. After all, it’s not often you play a game where you run around on ceilings, duck upward and jump downward (other than Gravity Man's stage in MM5). But the difficulty is never too frustrating, thanks to perfect controls, great powerups, checkpoints, passwords and infinite continues. Throw in a rockin’ soundtrack and epic boss battles and you’ve got one action-packed package, not to mention a game that could only work in 2D.


#4: Mega Man III
1990

Finally, we reach my favorite of the six. The third MM game introduced Rush, the "slide" move and Protoman. Rush was Mega Man’s robotic-canine-sidekick, who could transform into different objects to help you. He could be Rush Spring, a coil to bounce you up to higher areas, Rush Marine, an underwater vehicle, and my favorite, Rush Jet, which was much like the hoverboard from MM2, only you got perfect control over it instead of having to ride it nonstop in one direction. You could use the jet anywhere, even in boss rooms! The “slide” move was great for slipping through tight spaces, traveling fast and dodging enemy attacks (which was very convenient, seeing as how Mega Man was never before able to duck). The most bitchin’ weapons were the Shadow Blades, ninja stars that boomerang’d back, Search Snakes, which slithered across the ground and up walls, and Magnet Missiles, which homed in on your enemies. The game also introduced the mysterious Break Man, better known as Proto Man. Is he a good guy or a bad guy? You’ll have to beat the game to find out. If I still haven’t converted you to a Mega Man fan, you can get all six of these games (and more) for the price of one: the Mega Man Anniversary Collection, available for many consoles. Best collection ever!


#3: Super Mario Bros. 3
1988/90

After the Mario 2 scandal, Nintendo more than redeemed themselves with the best Mario game yet! Mario 3 just had so much to offer. For the first time, the plumber could carry items, fly and play with his brother, Luigi! New enemies included chain chomps, boos, thwomps and the Koopa Kids, Bowser’s seven bastard children. There are eight huge worlds, each with their own theme: ice world, pipe world, giant world, etc., with a total of over seventy awesome levels. In addition to the classic powerups, there are over a dozen new ones, including a frog suit, which gives you amazing swimming skills; a hammer bros. suit, which lets you lob sledgehammers; and a leaf, which turns you into a raccoon, allowing you to fly -- yeah, because that makes sense. Miyamoto was definitely at Woodstock. Some items can only be used on the world map, like Juglem’s Cloud, which lets you skip right over a level, and the whistle from Zelda, which lets you warp past entire worlds. My favorite item was Kuribo’s Shoe, a powerup that allowed you to walk safely on sharp surfaces! Sadly, level 5-3 was only time in any Mario game this bitchin’ item ever appeared. What happened to that amazing shoe?! It sure would’ve came in handy on level 8-6! The coolest part of all was that you could save all these items in an inventory and use them later. To top it all off, there are three mini-games, including a port of the original Mario Bros. arcade game, where you can battle a friend. Speaking of 2-player, this is one of the best trade-off co-op games ever. It’s family tradition for my sister and I to play through it annually. I always “accidentally” die on levels before the mushroom houses so she has to beat the level and I get to steal the powerup. Sorry, sis!


#2: Adventures of Lolo
1988/89

You may recognize Lolo as a recurring boss in the Kirby games. But few know that the cross-eyed blue M&M was once the star of the greatest puzzle game of all time! Adventures of Lolo is actually a compilation of all the best levels from Japan’s Eggerland series. You're trying to rescue your girlfriend, Lala, who's being held prisoner in a castle filled with 11x11-room puzzles. It’s a perfect example of how great oldschool games could be -- the kind of game you could introduce to someone who thinks “old games suck” to win them over. If you ask me, the same rule applies to videogames and women: graphics don’t matter. Maybe that’s just what 8-bit guys say. The point is, Lolo may look plain, but it’s among the deepest and most brilliant games ever made. The puzzles are so ingenious, you actually feel yourself exercising brain muscles you never knew you had while solving them. I used to draw puzzles like these for my friends back in junior high and had no idea they drew on identical concepts from Lolo, so finding this game was a dream come true. As you progress, the game introduces new enemies, objects and items, but there are no tutorials, no hints, and no training wheels. You have to figure it all out for yourself, which is half the fun. If you corner yourself or simply want to restart the level, you can commit suicide with the select button (bet you’ve never seen that before). You get infinite continues, which, trust me, you’ll need. You’ll be replaying these levels multiple times. There are some real chin-scratchers that I guarantee would stump even those with the highest IQ. You're bound to think, "this red M&M bitch ain't worth it!" But no matter how stumped you get, do NOT resort to the internet for help. Because when you finally figure it out (and you will), you get the most wonderful sense of accomplishment. And the feeling you get from completing the entire game is indescribable.


#1: Adventures of Lolo 2
1990

HAL Labs did the impossible. They actually made a Lolo game better than the first! And this wasn’t just another slice of the Eggerland series, this was a brand new loaf, baby. The second game has even better puzzles, more of them, and a few new surprises up its sleeve. Lolo 2 is not only superior in the problem-solving department; it also features much more action! When you’re not staring at the screen trying to figure out how the fuck to pass a Medusa without a box to shield you, you’ll be outrunning Rockies trying to corner you, seeking constant cover from Don Medusas’ fire and even facing off against King Egger in a final boss battle! His name's really Egger -- I'm not just a hick trying to spell "Edgar." Lolo 2 is more difficult than the first but also more fun. I’ll never forget a dia-fucking-bolical little brainteaser I was stuck on for hours before realizing the deceptively-simple solution. If you’re at all a fan of puzzle games, you simply must play these. Hell, even if you’re not a fan of puzzle games you should try ‘em. To get a taste of Lolo, look up Acno's Energizer, a free, online Flash game with similar gameplay. I think the Lolo games should be used as placement tests in schools, or at least made available in the computer labs to increase students’ problem-solving abilities. Parents! These are the kind of games your kids should grow up with, not Wii (Prefer Indoor) Sports and Modern (Methods of Training Children for) Warfare. There was a third Lolo and it was dece, though not on par with the first two; just more of the same, with pointless new features, like tutorials (weak), choice in level order (though they all must be beaten) and being able to play as either Lolo or Lala (though they function identically). Surprisingly, the trilogy has gone extremely overlooked. In all my research, I’ve only come across them once, in an old, tattered issue of a Nintendo Power magazine. So, pssst! Lolo rocks. Pass it on.







Up next: My Top 5 Game Boy Games.

Monday, February 15, 2010

Top 20 NES Games: Part 1


After the golden age of arcade games came the first home consoles. I’m skipping over the first and second generations of videogame consoles, like the Odyssey and the Ataris. I'm sorry, the primitive technology just wasn't yet capable of greatness (other than the home versions of Pong, of course). Those shitty consoles and their shitty games led to the Videogame Crash of 1983/84, nearly killing the industry as we know it! Fortunately, in 1985, videogames were saved by the original Nintendo. It was the first great console, in this gamer’s opinion. Many of the now-classic franchises got their start on the NES. Although some of the originals haven’t aged as well (Final Fantasy, Metroid and Zelda), many of them are still great today. The 8-bit wonder had such a large library there are plenty of overlooked games as well. I bet this list contains titles even the most elite retro gamers haven’t heard of. Best of all, NES games are cheap! You can buy every game on this list for $15 or less. Note: in order to qualify for this list (and all to follow), the game had to be originally released for the designated console, rather than a port.

#20: Duck Hunt
1984/85

One of the early first-person-shooters, Duck Hunt came packaged with the Zapper Light Gun, a gun accessory which allowed you to shoot an infrared beam at the screen. There’s no end to the gameplay, but it’s a bitchin' little arcade-style game to compete against friends with for a high score. You can even have a friend control the duck with the other controller. Pros can try their aim at "2 ducks" or "clay pidgeons." Then, of course, there’s The Dog. When you shoot a bird down, The Dog loyally retrieves your kill. But if you miss, the stupid mutt snickers at you! Naturally, everyone’s reaction is to shoot The Dog, but he’s invulnerable. Otherwise, the game’s hit detection is very realistic, requiring true accuracy, unless you’re sitting a foot away from the screen like I do. Who the hell hunts with a pistol, anyway? I duck taped a magnifying glass on the end of my Zapper to spread the infrared beams, effectively turning my Zapper pistol into a Zapper shotgun. Take that, duck-fucks! Now I just have to find a way to kill that damn dog…

#19: Mega Man VI
1993/94

Their were six Mega Man games on the NES, and bet your ass every one of them made this list. The series is amazing! They all followed the same basic story: the evil Dr. Wily is trying to take over the world with a bunch of robots, and it’s up to Dr. Light’s robot, Mega Man, to defeat them all. You always start at a Brady Bunch screen of robot masters to choose the order you play the levels, which was a big departure from linear games of the era. And after defeating each robot master, you obtained their weapon. Ah, the weapons. This was the highlight of the games, as every game featured a whole new arsenal of badass toys. Of the six original games, MM6 was my least favorite, though that doesn’t mean it wasn’t a great game. However, unlike the other five, which all managed to be fresh and inventive, 6 was the only one in that felt like a rehash of an old (albeit solid) formula with only minor tweaks, like all the Zelda games after Ocarina. It seemed the series was running out of gas, which in fact, couldn’t be further from the truth. The reason this game was so rushed was because Capcom was simultaneously rebooting the series on the SNES with Mega Man X. But that’s another story for another day. Mega Man 6 still holds a special place in my heart, mainly because YOU GET A FUCKING JETPACK!

#18: Dr. Mario
1990

Apparently, Mario got tired of burning plants and shrooms and decided to get a medical degree so he could write himself “prescription” drugs. Doc was a Tetris-like puzzle game where you again manipulate falling objects, only this time, they’re megavitamins and you’re going for colors instead of rows. The goal in each level is to defeat all the viruses, which is done by connecting them with three-in-a-row of the same color. If your vitamins pile up too high, you’ll obstruct the mouth of the medicine bottle and lose. Everyone calls this a puzzle game, which I feel is only half-true. Puzzles have a take-your-time pace and test your problem solving abilities. Doc, on the other hand, has a hurry-the-fuck-up pace and tests your eye for patterns. It’s more like an action-puzzle game. It should come with a Surgeon General’s Warning -- it’s more addictive than tobacco, and that catchy theme song will be stuck in your head long after you stop poppin' the pills.

#17: Adventures in the Magic Kingdom
1990

Mickey, Donald and Goofy have to find all six keys to Cinderella’s castle and they need your help! In other words, you need to beat mini-games based on actual theme park attractions. There’s Pirates of the Caribbean and Haunted Mansion, both classic platformer levels, Big Thunder Mountain, a rip-roaring rollercoaster, Autopia, an Indianapolis-style racecar track, Space Mountain, a psychedelic reaction test, and the non-ride Disney trivia, requiring you to answer eight questions correctly about classic Disney films (from over fifty random questions). These mini-games rock! However, they're not easy. I died about a dozen times on every ride before I beat it. I was beginning to think the game was way too hard until I realized the pause screen happened to include a shop where you can buy things like health, extra lives and invincibility. Needless to say, this makes the game a bit easier. But it still doesn’t make me ever want to visit the real Magic Kingdom -- those rides seem dangerous! My ex-girlfriend saw this at a retro game store and begged me to buy it for her. I assumed since I’d never heard of it and the market audience was boobless girls, it must be garbage. Luckily she talked me into it -- I ended up loving it more than she did! There are tons of overlooked gems out there, so don’t judge a game by its cover.

#16: Castlevania III: Dracula’s Curse
1989/90

This is where the series got great. Castlevanias are famous for their spooky atmospheres, gothic enemies and death metal soundtracks, and Castle III delivers on all accounts. It also introduced multiple routes through the game, additional characters, and finally, a password system, so you don’t have to torture yourself into beating the entire game in one sitting. Aside from Trevor Belmont, there are three new playable characters: Alucard (Dracula spelled backwards), a good-hearted vamp who can turn into a bat to fly over those pesky hard parts; Sypha, a sorceress who can use fire, ice and lightning magic; and Grant, a froglike pirate who has great speed, user-friendly jumps, and can crawl along walls and ceilings! This game kicks ass! Mainly your own, though. It’s wicked good but wicked hard. It’ll make you break the controller in frustration, then glue the pieces back together to try again. A lot of NES games were difficult for the wrong reasons, like shitty mechanics. But Castle III was hard for the right reasons. It tests your reflexes and requires you to learn the levels and enemy patterns before you even stand a chance. I actually prefer a good challenge. Easy games are a bore. Sure, old games may have been strict, frustrating, and even unfair, but at least they prepared you for the real world. You’re not always gonna succeed on your first try. Sometimes you have to fail two or three (or twenty) times beforehand. And in reality, there are no extra lives, no save points and no continues -- one life is all you get, and retro games taught me to use it wisely.

#15: Contra
1987

Lock and load! Bill and Lance are two macho, shirtless army dudes who drop onto an island to wipe out an entire alliance of terrorists and aliens. Though based on an arcade game of the same title, this home-console remake is definitely superior. The levels are similar, but it improves upon the arcade game’s two major flaws: the thin screen and unlabeled weapons. In the NES version, the screen is wide so you can actually see your enemies coming, and the weapons are labeled so you can actually decide whether to pick them up or not, as taking a new gun forces you to abandon your old one. Speaking of guns, you get a bitchin' variety. But the best part of all, you get infinite ammo. There’s no reason to not be shooting. Whereas Bubble Bobble was a great co-op game to play with your girlfriend, Contra is a game you play with the bros. You can try it solo but you won’t last very long. It’s brutally difficult (voted the #1 hardest game of all time by IGN). One hit and you're dead, and the screen is constantly filling with enemies and bullets. The game practically has to be played on 2-player. It requires you to work together, guard opposite edges of the screen, cover each other’s backs and take different targets in boss battles. Fortunately, like many Konami games, it features the famous “Konami Code,” a password that gives you a plentiful amount of extra lives: UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT-B-A-START! You better rememberize it if you wanna be in the Contra Club!

#14: Mega Man V
1992

The Blue Bomber's fifth NES adventure was my fifth favorite. It was significant for introducing M tanks, Beat and the letter icons. The M tank replenished magic, er, weapon energy. Beat was a robotic bird sidekick that attacked enemies for you, much like releasing a bee in Link to the Past. And to get Beat, you had to find a letter icon in each of the eight levels, which eventually spelled out MEGAMANV. I love collectibles, especially when the game indicates which levels you missed them in, a feature I adore in games since I’m one of those OCD gamers who has to get everything. It’s a drag having to search every inch of a game for that one elusive secret you missed, but it’s fun when you know exactly which level it’s in. This was also the first Mega Man game to include a map. The level design is excellent. Starman’s stage is set in space, where you can jump extremely high, and Gravity Man’s stage is a Metal Storm-esque level where you have to alternate gravity and play the level upside-down. The coolest weapons were the Charge Kick, which turns your slide into an attack; Gravity Hold, which sucks all flying enemies offscreen; and the Super Arrow, which you can use as a weapon, vehicle or a platform! Yep, I take notes while I game.


#13: Mega Man IV
1991/92

Rock’s fourth game was the first to tell his backstory, the first with the charge shot on the arm cannon and the first to feature a villain other than Dr. Wily. Favorite weapons: Flash Stopper, which froze time, allowing you to stop enemies and obstacles while you continue to move and fire normally; Rain Flush, which rained acid on everything onscreen; and the Wire Adaptor, which served as a grappling hook. I always felt these games achieved the perfect level of difficulty. They were always challenging but never overwhelmingly frustrating. However, one complaint I have about the entire series is the hassle of having to learn each boss’s weakness. Unless you remember from previous experience, you’re bound to spend a lot of time playing guess-and-check. True, you can beat the bosses with only the arm cannon, but it’s often quite difficult. Personally, I always looked up a recommended level order just to save time. But man, I wish each level had contained a well-hidden clue as to the boss’s weakness, like “Heat Man loves fire but hates the cold” or “Nothing can cut down Wood Man!”

#12: Kirby's Adventure
1992/93

King DeDeDe stole the Star Rod from the Fountain of Dreams, preventing all the Dream Land inhabitants from dreaming! It’s up to Kirby to save the day, er, the nights. Though it was the second in the series, this was the definitive Kirby game. It gave the pink puffball his signature “copy” ability, allowing him to steal powers from the enemies he swallows. There are dozens of different powers, each with their own fun effects. My favorites were U.F.O., which let you zip around in a flying saucer; Wheel, which let you roll around super-fast; and Lazer, a projectile that bounced off walls. Kirby games are like softcore versions of Mega Man. If Mega Man was a beer, Kirby would be a juicebox. This game also introduced the slide attack, the Star Rod and the popular villain, Meta Knight. Pretty much everything Kirby-related in the Smash Bros. series came straight from Kirby’s Adventure. It’s one of those games that’s easy to beat but challenging to get 100%, which requires you to find all the secret areas (AHHH OCD!). Between levels, you can also play three fun mini-games to earn extra lives. Kirby’s Adventure was released over a year after the Super Nintendo was all the rage, proving the nerdier older brother was still cool, too!

#11: Super C
1988

Relock and reload! The terrorist-alien alliance is back, and so are Bill and Lance. Oh wait, I guess this time it’s “Mad Dog” and “Scorpion.” Whatever, for now on I’m just calling them “Red Rambo” and “Blue Rambo.” Longer, harder, and even more bromantic, Super C really supersedes the original. The only thing I wasn’t crazy about in Contra were the “3D” levels, where the Rambos are in the foreground firing at enemies in the background. These sections were just too dull and easy compared to the platforming levels. In Super C, they were replaced with overhead levels, like in an adventure game. These levels were my favorite, especially since you could move in eight directions. Again, teamwork is crucial, so pick your partner wisely. For some lame reason, the Konami Code wasn’t included, although there is an alternate code that gives you more extra lives. Don’t feel bad about looking it up. These games are way too hard on the default difficulty. Using the code only bumps them down from “impossible” to “theoretically possible.” But the challenge is what makes them so thrilling. Few action games have ever gotten my heartbeat so fast nor my controller so sweaty. Contras are also great male-bonding experiences. The only men I truly trust are the ones I’ve returned from a Contra tour with.




Ten down, ten to go! Here's Part 2.