Sunday, February 6, 2011

Mega Man 9 Review


Mega Man 9
2008

“Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction.” - Albert Einstein.

“The enemy of art is the absence of limitations.” - Orson Welles

"Old games rock. New games suck." - Me

Mega Man was a God back in the late eighties to the mid nineties. Created by Capcom, the robot warrior had six adventures on the NES and four on the SNES. All ten games were solid classics. The blue bomber was a joy to play as. Each game introduced all sorts of cool new weapons and gadgets, the level designs were always clever and exciting, and the soundtracks were some of the best metal instrumentals ever composed.

But as the years went on, the series ran out of power. The first disappointment was Mega Man 8 on the PlayStation, released in 1996. It was the first “contemporary” game in the series, boasting new features for the series like 32-bit graphics, anime cutscenes and voice acting. While the game was attractive, the level design was awful, the cutscenes were laughably bad, and worst of all, Mega Man's voice actor was horribly miscast. Instead of hiring a cool-sounding dude in his twenties (like in the short-lived animated television series), Capcom apparently cast a twelve year-old girl. It reminded me of the disastrous transition silent movie stars made to the sound era.

Then came Mega Man X4 in 1997, which was ruined by more helium-induced voice acting, cheesy anime cutscenes, a dumbed-down difficulty, a dialogue-heavy storyline and a strange, pop-disco soundtrack. It suddenly became quite obvious that Capcom’s new target audience was young, susceptible children of the new generation that thought games were only a form of entertainment, never realizing that it was once much more.

Mega Man Legends was released on the PlayStation in 1999, and it was strike three for me. It was the first 3D game in the series, and suffice to say, Mega Man didn’t exactly land the leap to the third dimension like Mario and Link did. In addition to clunky 3D controls, Legends bore such little resemblance to its predecessors that the only distinguishable feature was its main character.

Over the next decade, there were literally dozens upon dozens more Mega Man games, but the further the technology advanced, the worse the gameplay grew. I lost all hope for the series, like I have many others. But then, as if Capcom finally realized how far from the trail they had strayed, they made a brilliant, ballsy decision: to return to the roots.



Mega Man 9 was released in 2008 as a downloadable game for the Wii, PS3 and Xbox 360, though you would never guess it by looking at it. The game was made to look, sound and feel like an oldschool NES game. The graphics are only 8-bit. The sound is only five-channel. Sprites flicker when there’s too much happening onscreen. Offscreen enemies respawn immediately. Even the game’s cover artwork is a throwback to the awful covers of old. All that’s missing is the lag!

The game’s presentation not only invokes deep nostalgia; it makes for truly excellent gameplay. Sure enough, simplicity breeds brilliance. For example, restricting the number of "instruments" they could emulate in an 8-bit format forced the composers to be more creative with the actual music (which turned out fantastic). Likewise, limiting the levels to a 2D plane allows the designers to focus more on crafting engaging platforming and action set pieces. The eight new weapons this time around are awesome, and each have multiple uses. Aside from using them as attacks, the Concrete Shot can also be used to create platforms, the Hornet Chaser can retrieve items, and the Tornado Blow can give you a lift. The title character lacks the slide and charge shot, but he does get Rush. So it feels kinda like Mega Man 2.5, which seems appropriate considering MM2 and 3 were the best. True to the NES formula, all the bosses' names end with “man” (Concrete Man, Plug Man, etc.), except, of course, for Splash Woman, the first female maverick! Go, girl gamers!

Remaining true to the classic formula also means having a high difficulty level. But holy hard hats! No Mega Man game was ever this difficult. If you get frustrated easily or suck at action games, this is not the game for you. But if you're a Mega Man vet or simply enjoy a great challenge, get your weapons ready! This is what oldschool games were all about: pure, hardcore skill. The levels and bosses are strategically designed to kick your ass the first time. But once you get to learn the levels, the enemy patterns and the bosses weaknesses, the apprentice becomes the master.

My only gripe about MM9 is a cruel little menu trick that nearly made me break my controller in two. Be forewarned: visiting The Shop between Wily levels forces you restart the entire fortress! This contradicted the rules established in Mega Man 7, in which you could take a break between, say, Wily Fortress 2 and 3 to stock up on E tanks for the final battle. Damn, was I pissed. But my second time through the fortress, I blew through the levels twice as quickly, which is a testament to how well the game had trained me. The stricter the master, the greater the apprentice becomes.

Would MM9 still have been as great had it been released on the NES? Yes and no. It would still be a great game, for sure. I’d say, better than MM4-6 but inferior to MM1-3. What really makes 9 so amazing is the impact it's had on videogame history. It marked perhaps the last significant turning point we’ll ever see for the artform: coming full circle back to simplicity. “Old” is the new “new!” Just look at all the revisionist/retro-style games that have followed in its footsteps: Super Mario Crossover, Limbo, NyxQuest, Mega Man 10, New Super Mario Bros. Wii, Donkey Kong Country Returns, VVVVVV, Braid, Dark Void Zero and On a Weird Way!! Pole’s Big Adventure.

Mega Man 9 proves that better technology doesn’t always produce a better game; but rather, the two are usually inversely related.

Friday, January 28, 2011

Star Trek (2009) Review


Star Trek
2009

A prequel to the old series, the eleventh film followed the original Enterprise crew (Kirk, Spock, Bones and company) throughout their final days at Starfleet Academy and onto their first mission, which of course, is a doozy. This new age "teen-Trek" had enough action, special effects, and sex appeal to excite even a Vulcan. I had low hopes but was pleasantly surprised. It was not only entertaining, it succeeded where the Star Wars prequels failed, in creating a believable and interesting backstory to the classics. It was fun to see how the young characters met and watch the initial rivalries between eventual best-buddies Kirk and Spock. The new Trek also learned from the new Wars’ mistakes. In order to avoid creating continuity errors, the script cleverly used time-travel as a plot device to create in an alternate universe, free of the old timeline. Unlike Hayden Christesen and his whiny, teenage Vader impression, each of the actors here were very well cast. They looked and felt like their grownup counterparts. The only disappointing character was the Romulan villain, Nero. Perhaps the writers had so much fun reviving the old characters they forgot they also had to have an antagonist in the script until the final draft, where they threw in some forgettable goon just for a little conflict. But the most obvious flaws were the universally agreed upon bad scenes which stood out like sore Klingons, such as little Kirk’s rebellious convertible ride or the out-of-place, out-of-nowhere Spock-Uhura love story. I also longed for the themes explored in all of the previous films. Yeah, there’s plenty to nitpick, but the bottom line is, the film succeeded at pleasing both Trekkies and newcomers alike. It’s a good gateway film for the franchise, and one I think should be left alone, though I’m certain the inevitable sequels are not far behind. 3.5/5 stars. 

Overall, I think the Star Trek film franchise has certainly succeeded in creating a unique universe that’s fun to immerse yourself in for a couple hours (or, in my case, a couple dozen), although I don't think any of the films themselves are as great as the world they've created as a whole. For all you young filmgoers who saw the eleventh film first, hopefully I’ve inspired you to seek out some of the others. I especially recommend the old "trilogy." It’s interesting seeing how the Trek films evolved, as each are very representative of the films of their time. They’re also still very easy to find. I was able to rent the first ten from my local library for free, and by the time I caught up to film eleven, it was at the dollar theater. Until my next series review, live long and prosper!

If you enjoyed these reviews, check out my Star Wars Reviews.

Star Trek: Nemesis Review


Star Trek: Nemesis
2002

Following a political coup, a mysterious young Reman leads a group of Romulans in an attempt to destroy earth with a new biogenic weapon. Wow, look at that title. That’s easily the worst in the series. They might as well have called it, Star Trek: The Bad Guy or Star Trek: The Phantom Menace. So, right from the title screen, I wasn’t expecting much. But the opening scene was an awesome, C.G.I.-laden assassination, similar to episode VI. Then there’s a cheesy wedding scene that features a joke-telling Picard, a singing Data and a drunk Worf. None of it’s funny. Then there’s an awesome chase scene between high-speed jeeps on a desert planet. Then we meet an “evil twin” of Picard and a prototype of Data named B-4 (get it?), both of whom have a knack for atrocious dialogue. Then there’s another awesome action scene as Picard fights his way out of the enemy starship. Get the idea? The visuals are top-notch; the writing is not. The “destiny” theme was interesting in the one scene it was mentioned in. I wish they would have gone deeper with it. Much like the ending of Search for Spock, I totally thought I saw a great twist coming at the end, but again, it didn’t happen! Nemesis was entertaining, but ultimately just another blockbuster. I’ve never heard it put this way before, but I think of this film, along with the two previous episodes, as a “trilogy” of their own, though it’s definitely sub par to the first trilogy. 3/5 stars.

Warp to my Star Trek (2009) Review

Star Trek: Insurrection Review


Star Trek: Insurrection
1998

Data goes haywire during a covert op mission and attacks fellow Federation members while spying on the peaceful, primitive Ba’ku people. The Enterprise crew is called in to capture and repair Data, then ordered then depart immediately. But the crew decides to stay and solve the mysteries behind Data’s malfunction and why the Federation was spying on a seemingly innocent race in the first place. This one started off dull and confusing but eventually became an interesting mystery with some nice twists. The central theme was less clear in this one, which I liked. It urged you to come up with your own interpretation. I saw it as a film about sociology. It dealed with the customs, beliefs and rights of different cultures, which was all very cool. But then there’s F. Murray Abraham’s character. Don’t get me wrong, he’s an excellent actor, but here, he plays basically the same role he did in Amadeus: a vengeful villain with about ten pounds of wrinkly makeup on his face. Only here, he doesn’t have any memorable lines other than his two “NOOOOO!” scenes. That's right, two. Three, if you count his indecipherable, dying scream. The majority of the film had very little action yet the story still held my interest. In fact, the occasional bursts of action seemed forced and unnecessary, like they were just thrown in every thirty minutes to keep the immature audiences awake. Once the action picks up in the third act, the film sinks. The climax pits Picard and Salieri in a boring gunfight set in a room full of blue walls -- clearly bluescreens that were never filled in (whoops, maybe they shouldn’t have gone so over-budget on the C.G.I.). Insurrection took a while to get going, but when it did, man, it was going warp-speed. Sadly, it ran out of dylithium fuel before the end. 3.5/5 Stars.

Star Trek: First Contact Review


Star Trek: First Contact
1996

Earth is under attack by the Borg, a race of half-human, half-machine beings who attempt to travel back in time to prevent earth’s first contact with an alien race, thereby crippling the planet’s technology in the present and enabling the Borg to defeat them. After the disappointment of Generations, I thought the series was surely dead. But this one caught me off guard. Finally, villains that aren’t Klingon! The Borg were truly menacing, as was their seductive Queen. They all share a collective consciousness, so what one of them knows, they all know. They can quickly adapt to projectiles, renduring phazers practically useless. And they can “assimilate” their victims, which turns them into a fellow Borg. It’s like a zombie movie in space. However, the race did have a moronic weakness that prevented them from defending themselves until provoked, even when surrounded by armed Starfleet officers. The theme was revenge. Jean-Luc had a bone to pick with the Borg because they had assimilated him six years earlier. Luckily, he was deprogrammed/rehabilitated/whatever, but the traumatic experience also provided him unique insight into Borg strategies. The cast finally won me over, mainly due to Patrick Stewart's stellar lead performance. Oh, and here’s some food-for-thought for you Trekkies: remember the “machine planet” in The Motion Picture? Could that be the Borg? Great use of C.G.I. and another excellent score by Jerry Goldsmith made this the Khan of the Next Generation series. 4/5 stars.

Star Trek Generations Review


Star Trek Generations
1994

After a lengthy prologue showing how Kirk was killed by a mysterious energy ribbon called the “Nexus,” we jump 78 years later, where the Enterprise is now run by The Next Generation crew (the third television series), including Jean-Luc Picard, Data and the rest, whose names I don’t care to remember. With the help of some evil Klingons, a bad guy named Soran (not to be confused with Sauron) attempts to actually get inside the Nexus. This film served as the bridge between the old series and the new, or should I say, the first and the second. The theme was Time -- which seems promising, but trust me, it turns out to be a waste of just that. For starters, I didn’t care for the new crew. I actually found myself missing the old characters -- one of the same complaints I had of the new Star Wars films. And talk about reusing old concepts! Klingon villains again? Really? Aren’t there any other races in the Trek universe? The android character, Data, was learning to understand emotions just like Spock was. The villain wanted to “join” with something strange and unknown just like in episodes I and V. And I lost track of how many cheesy shots there were of the Starfleet crew reacting to an attack on the ship, bouncing around the rooms while the camera had a seizure… don’t they have seatbelts on starships? We’ve seen this all before. The filmmakers were still squeezing a dry sponge. The one great scene came when they finally got inside the Nexus -- think your own personal Matrix where life is absolutely perfect to provide maximum happiness. Too bad the rest of the film had the opposite effect. 1.5/5 stars.

Warp to my Star Trek: First Contact Review

Star Trek VI: The Undiscovered Country Review


Star Trek VI: The Undiscovered Country
1991

The Federation and Klingons are finally on the eve of making peace when Kirk is framed for assassinating a Klingon chancellor. This one was a return to form, boasting a really good plot and superb special effects. The theme was the future. The first act takes its time, tension slowly boiling as humans and Klingons share an awkward dinner aboard the Enterprise. The tension finally erupts with a fantastic assassination scene set in a zero-gravity, where pink drops of Klingon blood float weightlessly in midair. What follows is essentially an old-fashioned murder mystery set in space, complete with futurustic takes on Hitchcockian plot devices: there’s an isolated location (a starship), plenty of suspects (300 red-shirts) and a MacGuffin (magnetic boots). It was a brilliant setup, and although it is fun to watch it all unfold, it leaves something to be desired. The “whodunit” was far too obvious -- you’ll know long before the revelation. The supporting cast is excellent, but the leads evoke an ambiguous response. It’s like watching elderly actors come out of retirement for one last show; great to see them still doing their thing, though obvious they’ve left their prime. The script is too reminiscient of other films; among a galore of pop culture quotes, there's a planet covered in snow *cough, HOTH!*, slaves forced to work in a mine *hack, TEMPLE OF DOOM!* and a sniper at a political convention *gag, MANCHURIAN CANDIDATE!* Ahem. Episode VI was kind of a rip-off, though still a good last hurrah for the original cast. Shatner delivered a very emotional farewell, marking the bittersweet end of an era as he ushered in the real undiscovered country. 4/5 stars.

Warp to my Star Trek Generations Review